Saturday, April 23, 2011
Monday, April 18, 2011
As many of you know this past weekend was Fantasy 'Ard Boys...a day for no holds barred battles. Of course for people like me it's an excuse to take some serious punishment. I don't have a functioning 3000 point army. I borrowed my friends WoC army because my VC's blow right now and I don't feel like buying a new vampire army and my Empire is about 16 models strong at the moment. I got 0 points. That's right ZERO! There were only a few people that showed up so I hoped I'd at least place but it was not to be.
My list consisted of 2 squads of 20 warriors of Khorne with shields, full command and 2 hand weapons, 20 chosen with the same and the frenzy banner. 5 knights with full command, a Khorne lord on juggernaught, a BSB, a Khorne hero, a Sorceror Lord with lore of Death and a Sorceror of Nurgle with a scroll and lore of Nurgle. 70 models total...way too few as I would learn...
Thursday, April 7, 2011
The first theory is that they'll take what they've learned from Forge World and start making resin blisters. I personally doubt this for a few reasons. Anyone who has worked with resin models knows it can be a mixed bag what you get an d how difficult it can be to get things right...plus many model resins are toxic. Resin casting is also a bit of a challenge and seems to be more time consuming and less forgiving. Finally from what I hear it's probably going to cost them the same as metal.
Saturday, April 2, 2011
Honestly this won't be as long as Spcae Marines don't have many choices in either squad...and even less good ones. Still you need troops and there are some decent options so here we go.
TroopsHere we have Tactical Marines and Scouts. These are both very symbolic units in 40k in general and there are few people in the hobby that don't have a Tactical Marine lying around somewhere in their collection. Both of these recieved major changes for better and worse with the coming of the not-so-new codex, but since you need at least two from these guys, you have to know what to do with them.
Friday, April 1, 2011
First, Phase out is gone. This alone makes them infinately more playable. WBB is being changed to work something like a combination between the old rules and FnP. Basically you'll get it vs any weapon, but it happens immediately. The orbs, which are now standard equipment make it a 3+.
The Gauss rule is being altered somewhat. Not every weapon has it anymore, but now rolling a 6 leads to a second roll...a 5+ on that will penetrate no matter what. If not, it's still a glance.